Servidores
Conectarse
¿Quién está en línea?
En total hay 1 usuario en línea: 0 Registrados, 0 Ocultos y 1 Invitado Ninguno
El record de usuarios en línea fue de 30 durante el Miér Mar 01, 2023 7:01 pm
Estadísticas
Tenemos 165 miembros registradosEl último usuario registrado es Specanfreenan
Nuestros miembros han publicado un total de 1323 mensajes en 359 argumentos.
Mas du Clos
Página 1 de 1.
Mas du Clos
Lindo circuito frances, corto pero divertido.
http://www.racedepartment.com/downloads/circuit-mas-du-clos.10169/download?version=26397
CIRCUIT MAS DU CLOS V1.0
1967-2010
Location - Limousin, France
Full Circuit
1.909 miles / 3.072 km
About
This is my first attempt at creating a track. this project arose from me wanting to understand 3D modelling for game engines and especially UV texturing
Track Features
Physics Mesh (Bumpy Old Track)
3 Layouts - Full Circuit, Short Loop & Drift (Open - Reverse -No AI)
Invisible Collision Mesh
17 Pit Boxes
Track Maps
Working AI
Audio Sources (Building & Bridge Reverbs)
Sections.Ini
Dynamic Groove
4 Camera Sets (Courtesy of norbs & Sunny Sky Speed - Thanks Lads)
1.0
So i finally got round to finishing this thing, 1.0 is done, i have been busy, Honestly with other things
Updated Shader's across the whole track to bring overall brightness levels up (in line with user feedback)
Added new track lines to pit lane in line with you tube reference videos
Added Reverse Open Drift Layout (Note: there is no AI for this layout - but its complately open including the tight cart track section and the Restaurant section
Added Dynamic groove and corner entry skids marks, these are not too heavy as i felt it looked a little unnatural on this small rural circuit
Finally fixed all Normal's on various track side objects (buildings, bridge etc) and fixed a few mesh holes in the restaurant building. everything now lights correctly Phew!!
Optimised as much as i could face doing, unfortunately i went a little crazy with the polygon count on the terrain early on in my lack of knowledge, and it just crushes me, the though of redoing, so it is what it is
New Texture for balloon with track logo and marshals bibs
Added sections.ini
0.9
Added Proper sand traps - and adjusted to match final 2010 layout - as it was at time of closing
Re-painted entire terrain - more subtle details
Fixed Sticky Barriers - new collision mesh created
Fixed Out of bounds drop lap issue - Re-positioned timing gates
Added Track Logo Banner
Added patches Seams
New Track edges
Approx 10 more frames optimistion (LOD grass and all other elements around track)
loads more................
Circuit Mas du Clos (WIP) 0.8.1 (Short Loop Layout Added)
Circuit Mas du Clos (WIP) 0.8
Changed Sun Position and angle to match correct location - Driving at 4.30 is the best time for me coming down the back straight with sun sun rays poking through the trees
Re-modeled surrounding terrain based on google height data and reduced unnecessary terrain that was not seen
More Optimization (Approx 5 fps Average increase) and reduced overall file size
New Road texture and addition of patches (more work to do on these)
Added New road edge texture
Added Marshal Boxes
Added Slip road dirt track (After turn one)
Tweaked Bridge Model to better match real life reference
Fixed Sticky Barriers (Flipped Normals in non rendered collision map)
Added Audio Sources - Reverbs from major buildings and bridge echo
Adjusted Start Position For Hot Lap Mode, now at start of home straight (More sensible)
Fixed lap not registering issue when driving through pit lane
Fixed Ai Pitlane line so AI doesn't stop randomly at turn one - they now drive through at full speed
v0.7.6 (Pit-Lane Fix)
Hot-Fix - Sorry about this - Fixed the Pit-lane AI and now pit lane speed limit is enforced and pit stops seem to be working correctly. please let me know how this works online in multiplayer
v0.7
Added new slip road & more track side details
Added track edge textures
New Curb textures and Coloring
Reduced small track edge curbs (hotel hairpin)
Tweaked KS shader for road (now darker in low light conditions)
Remodeled Terrain (to side of Corner Two)
Tweaked Window Shaders for reflections
Smoothed high bumps from final corner Cut patch (makes this corner a little easier)
Tweaked track line shader (better blend without repeating)
Tweaked lots of other shaders around the track
Added Balloon (i know!!! but it really suits the environment) - just delete the KN5 if you really cant face it.
v0.6
Pine trees Added + tweaking and Culling a lot of trees and adding tree walls
Added more track side details
Added new track lines (removed from main road diffuse texture)
Road texture details updated (cracks & road texture)
Invisible collision meshes added
Optimization by tree grouping (more work to be done here)
http://www.racedepartment.com/downloads/circuit-mas-du-clos.10169/download?version=26397
CIRCUIT MAS DU CLOS V1.0
1967-2010
Location - Limousin, France
Full Circuit
1.909 miles / 3.072 km
About
This is my first attempt at creating a track. this project arose from me wanting to understand 3D modelling for game engines and especially UV texturing
Track Features
Physics Mesh (Bumpy Old Track)
3 Layouts - Full Circuit, Short Loop & Drift (Open - Reverse -No AI)
Invisible Collision Mesh
17 Pit Boxes
Track Maps
Working AI
Audio Sources (Building & Bridge Reverbs)
Sections.Ini
Dynamic Groove
4 Camera Sets (Courtesy of norbs & Sunny Sky Speed - Thanks Lads)
1.0
So i finally got round to finishing this thing, 1.0 is done, i have been busy, Honestly with other things
Updated Shader's across the whole track to bring overall brightness levels up (in line with user feedback)
Added new track lines to pit lane in line with you tube reference videos
Added Reverse Open Drift Layout (Note: there is no AI for this layout - but its complately open including the tight cart track section and the Restaurant section
Added Dynamic groove and corner entry skids marks, these are not too heavy as i felt it looked a little unnatural on this small rural circuit
Finally fixed all Normal's on various track side objects (buildings, bridge etc) and fixed a few mesh holes in the restaurant building. everything now lights correctly Phew!!
Optimised as much as i could face doing, unfortunately i went a little crazy with the polygon count on the terrain early on in my lack of knowledge, and it just crushes me, the though of redoing, so it is what it is
New Texture for balloon with track logo and marshals bibs
Added sections.ini
0.9
Added Proper sand traps - and adjusted to match final 2010 layout - as it was at time of closing
Re-painted entire terrain - more subtle details
Fixed Sticky Barriers - new collision mesh created
Fixed Out of bounds drop lap issue - Re-positioned timing gates
Added Track Logo Banner
Added patches Seams
New Track edges
Approx 10 more frames optimistion (LOD grass and all other elements around track)
loads more................
Circuit Mas du Clos (WIP) 0.8.1 (Short Loop Layout Added)
Circuit Mas du Clos (WIP) 0.8
Changed Sun Position and angle to match correct location - Driving at 4.30 is the best time for me coming down the back straight with sun sun rays poking through the trees
Re-modeled surrounding terrain based on google height data and reduced unnecessary terrain that was not seen
More Optimization (Approx 5 fps Average increase) and reduced overall file size
New Road texture and addition of patches (more work to do on these)
Added New road edge texture
Added Marshal Boxes
Added Slip road dirt track (After turn one)
Tweaked Bridge Model to better match real life reference
Fixed Sticky Barriers (Flipped Normals in non rendered collision map)
Added Audio Sources - Reverbs from major buildings and bridge echo
Adjusted Start Position For Hot Lap Mode, now at start of home straight (More sensible)
Fixed lap not registering issue when driving through pit lane
Fixed Ai Pitlane line so AI doesn't stop randomly at turn one - they now drive through at full speed
v0.7.6 (Pit-Lane Fix)
Hot-Fix - Sorry about this - Fixed the Pit-lane AI and now pit lane speed limit is enforced and pit stops seem to be working correctly. please let me know how this works online in multiplayer
v0.7
Added new slip road & more track side details
Added track edge textures
New Curb textures and Coloring
Reduced small track edge curbs (hotel hairpin)
Tweaked KS shader for road (now darker in low light conditions)
Remodeled Terrain (to side of Corner Two)
Tweaked Window Shaders for reflections
Smoothed high bumps from final corner Cut patch (makes this corner a little easier)
Tweaked track line shader (better blend without repeating)
Tweaked lots of other shaders around the track
Added Balloon (i know!!! but it really suits the environment) - just delete the KN5 if you really cant face it.
v0.6
Pine trees Added + tweaking and Culling a lot of trees and adding tree walls
Added more track side details
Added new track lines (removed from main road diffuse texture)
Road texture details updated (cracks & road texture)
Invisible collision meshes added
Optimization by tree grouping (more work to be done here)
Última edición por LRatafia el Lun Mayo 08, 2017 12:12 am, editado 3 veces
Re: Mas du Clos
actualizada a 0.9
Added Proper sand traps – and adjusted to match final 2010 layout – as it was at time of closing
Re-painted entire terrain – more subtle details
Fixed Sticky Barriers – new collision mesh created
Fixed Out of bounds drop lap issue – Re-positioned timing gates
Added Track Logo Banner
Added patches Seams
New Track edges
Approx 10 more frames optimization (LOD grass and all other elements around track)
Added Proper sand traps – and adjusted to match final 2010 layout – as it was at time of closing
Re-painted entire terrain – more subtle details
Fixed Sticky Barriers – new collision mesh created
Fixed Out of bounds drop lap issue – Re-positioned timing gates
Added Track Logo Banner
Added patches Seams
New Track edges
Approx 10 more frames optimization (LOD grass and all other elements around track)
Re: Mas du Clos
CIRCUIT MAS DU CLOS V1.0
1967-2010
Location - Limousin, France
Full Circuit
1.909 miles / 3.072 km
About
This is my first attempt at creating a track. this project arose from me wanting to understand 3D modelling for game engines and especially UV texturing
Track Features
Physics Mesh (Bumpy Old Track)
3 Layouts - Full Circuit, Short Loop & Drift (Open - Reverse -No AI)
Invisible Collision Mesh
17 Pit Boxes
Track Maps
Working AI
Audio Sources (Building & Bridge Reverbs)
Sections.Ini
Dynamic Groove
4 Camera Sets (Courtesy of norbs & Sunny Sky Speed - Thanks Lads)
1967-2010
Location - Limousin, France
Full Circuit
1.909 miles / 3.072 km
About
This is my first attempt at creating a track. this project arose from me wanting to understand 3D modelling for game engines and especially UV texturing
Track Features
Physics Mesh (Bumpy Old Track)
3 Layouts - Full Circuit, Short Loop & Drift (Open - Reverse -No AI)
Invisible Collision Mesh
17 Pit Boxes
Track Maps
Working AI
Audio Sources (Building & Bridge Reverbs)
Sections.Ini
Dynamic Groove
4 Camera Sets (Courtesy of norbs & Sunny Sky Speed - Thanks Lads)
Página 1 de 1.
Permisos de este foro:
No puedes responder a temas en este foro.
|
|