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Grobnik
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Grobnik
Automotodrom Grobnik, Rijeka Croatia v2.71
http://www.racedepartment.com/downloads/automotodrom-grobnik.4835/download?version=12575
Whats new in version 2.71:
- changed all images to *.dds format for gaining fps
- changed some skidmarks which were not in their place by mistake
- changed lighting to some objects to make whole thing even more real
What`s new in version 2.7:
- complete new skidmarks, brake marks and racing line
- new all kinds of rocks surrounding the track
- new marshalls and people around the track
- optimized the track a bit with using lods and some lower textures (not noticeable, but helps)
- fixed some trees
Whats is new in Grobnik version 2.6:
- complete new lighting for trees and 3d grass (redefined normals in 3ds max)
- some new curbs
- new lighting for some of the objects on and around the track
- lowered a skidmarks layer closer to the road layer (so no more visible skidmarks from side)
- prevented for cutting in 3rd sector (from backstraight to the main one), now are tyre barriers there
Whats new in version 2.5:
- created new lighting for all vegetation
- new lighting for some objects around track
- new 3d grass (2 types)
- same minor changes
- IMPORTANT: added some tyres after 2nd intermediate time to prevent cuting track back to s/f line (told of Niki Dzakovic and Andrea Lojelo)
What`s new in version 2.4:
- added different types of grooves that change during the sessions (depending on initial grip and number of players)
- added 3d stones on some up-hill locations
- changed the main wall that splits pits and track on s/f line (including textures on commercials)
- added higher 3d grass neat the fence and tyre barriers
- changed some trees
- some small adjustments
Whats new in version 2.3 (31.3.2015)
- red triangles in two turns no longer so deadly (no they can be run over, but still with some caution)
- changes colors (diffuse and ambient) for most of the object
- added rocks on some parts to look more real
- lots of minor changes
Grobnik version 2.2
- changed grass textures, to look brighter and like in spring (spring to summer) time
- changed lights for it and for some other important objects in the scene that create a common light at particular time of a day
Grobnik version 2.1 is the final version.
Whats new:
- 28 pits and starting grids (4 more then before)
- added 2d tree walls (on the far surrounding hills) for higher fps
- added more 3d grass (but only visible when using world details on maximum) - to improve fps
- changed the tarmac, kerbs and rocks lights & reflections (looks more real in the day light or when sun is rising/falling)
- lots of minor changes
http://www.racedepartment.com/downloads/automotodrom-grobnik.4835/download?version=12575
Whats new in version 2.71:
- changed all images to *.dds format for gaining fps
- changed some skidmarks which were not in their place by mistake
- changed lighting to some objects to make whole thing even more real
What`s new in version 2.7:
- complete new skidmarks, brake marks and racing line
- new all kinds of rocks surrounding the track
- new marshalls and people around the track
- optimized the track a bit with using lods and some lower textures (not noticeable, but helps)
- fixed some trees
Whats is new in Grobnik version 2.6:
- complete new lighting for trees and 3d grass (redefined normals in 3ds max)
- some new curbs
- new lighting for some of the objects on and around the track
- lowered a skidmarks layer closer to the road layer (so no more visible skidmarks from side)
- prevented for cutting in 3rd sector (from backstraight to the main one), now are tyre barriers there
Whats new in version 2.5:
- created new lighting for all vegetation
- new lighting for some objects around track
- new 3d grass (2 types)
- same minor changes
- IMPORTANT: added some tyres after 2nd intermediate time to prevent cuting track back to s/f line (told of Niki Dzakovic and Andrea Lojelo)
What`s new in version 2.4:
- added different types of grooves that change during the sessions (depending on initial grip and number of players)
- added 3d stones on some up-hill locations
- changed the main wall that splits pits and track on s/f line (including textures on commercials)
- added higher 3d grass neat the fence and tyre barriers
- changed some trees
- some small adjustments
Whats new in version 2.3 (31.3.2015)
- red triangles in two turns no longer so deadly (no they can be run over, but still with some caution)
- changes colors (diffuse and ambient) for most of the object
- added rocks on some parts to look more real
- lots of minor changes
Grobnik version 2.2
- changed grass textures, to look brighter and like in spring (spring to summer) time
- changed lights for it and for some other important objects in the scene that create a common light at particular time of a day
Grobnik version 2.1 is the final version.
Whats new:
- 28 pits and starting grids (4 more then before)
- added 2d tree walls (on the far surrounding hills) for higher fps
- added more 3d grass (but only visible when using world details on maximum) - to improve fps
- changed the tarmac, kerbs and rocks lights & reflections (looks more real in the day light or when sun is rising/falling)
- lots of minor changes
Re: Grobnik
Lindos desniveles, se lo ve entretenido
te dejo 10
te dejo 10
Berni-Wan- Posts : 71
Join date : 01/06/2016
Age : 48
Location : Villa Carlos Paz
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