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Pukekohe Park Raceway
Página 1 de 1.
Pukekohe Park Raceway
El toca 3 o race driver nos dio a conocer el mundo del V8 supercars y todas sus fabulosas pistas. Éstas me traen lindos recuerdos asi que aqui va este circuito.
http://www.mediafire.com/file/cly1k924q7g6x1d/Pukekohe+Park+2013+v2.0+a+R1cho+by+Rainmaker.7z
Facts:
21 pit boxes
2.920 meters long
Features:
-AI (pit and fast lane)
-Cameras
-Trackmap
-Shadows for all objects
-working pit lane
-a skybox
-newest values for the lighting.ini
-hot lapping function
v2.0
-completely new build road mesh by Ricardo Rey
-complete new ai
-new previews and UI data
-fixed missing circuit tag (for Content Manager user)
-activated guardrails in pit in as walls
-reworked trees
v1.43
-new ai
-new grass shader
-better FPS performance, especially in pit area
-improvement of the shadows, especially round objects looking better now, example https://2img.net/h/s20.postimg.cc/3sxx8t1rx/Enna_v1_01.jpg
-harder curbs
-added link to the mediafire public files section in the read me, so you can always look for a update on the correct place
-purged unused objects -> smaller file size
v1.3
BIG UPDATE of all tracks for AC v1.3!
general improvements to all tracks:
-fixed some double keys (like pit/wall or pit/road)
-fixed and edited cams
-made reverb optional (if track had one)
-added support for time attack mode (if track did not had it already)
-further optimized ai for some tracks
-checked all tracks for the correct fuel consumption
-changed shader and normals for the spectators
-smaller changes of materials, shaders and objects
-added new start cameras
v1.25
-reduced file size for better fps performance
-new preview picture
-support for time attack mode
-fixed some double keys (pit/wall or pit/road)
v1.2
-new AI build for AC v1.1
-fixed normals
-smoothed road mesh again but it's still unsatisfying for some cars
-new track map
-various shader improvements
-removed unnecessary wall keys
http://www.mediafire.com/file/cly1k924q7g6x1d/Pukekohe+Park+2013+v2.0+a+R1cho+by+Rainmaker.7z
Facts:
21 pit boxes
2.920 meters long
Features:
-AI (pit and fast lane)
-Cameras
-Trackmap
-Shadows for all objects
-working pit lane
-a skybox
-newest values for the lighting.ini
-hot lapping function
v2.0
-completely new build road mesh by Ricardo Rey
-complete new ai
-new previews and UI data
-fixed missing circuit tag (for Content Manager user)
-activated guardrails in pit in as walls
-reworked trees
v1.43
-new ai
-new grass shader
-better FPS performance, especially in pit area
-improvement of the shadows, especially round objects looking better now, example https://2img.net/h/s20.postimg.cc/3sxx8t1rx/Enna_v1_01.jpg
-harder curbs
-added link to the mediafire public files section in the read me, so you can always look for a update on the correct place
-purged unused objects -> smaller file size
v1.3
BIG UPDATE of all tracks for AC v1.3!
general improvements to all tracks:
-fixed some double keys (like pit/wall or pit/road)
-fixed and edited cams
-made reverb optional (if track had one)
-added support for time attack mode (if track did not had it already)
-further optimized ai for some tracks
-checked all tracks for the correct fuel consumption
-changed shader and normals for the spectators
-smaller changes of materials, shaders and objects
-added new start cameras
v1.25
-reduced file size for better fps performance
-new preview picture
-support for time attack mode
-fixed some double keys (pit/wall or pit/road)
v1.2
-new AI build for AC v1.1
-fixed normals
-smoothed road mesh again but it's still unsatisfying for some cars
-new track map
-various shader improvements
-removed unnecessary wall keys
Re: Pukekohe Park Raceway
actualizacion
v2.0
-completely new build road mesh by Ricardo Rey
-complete new ai
-new previews and UI data
-fixed missing circuit tag (for Content Manager user)
-activated guardrails in pit in as walls
-reworked trees
v2.0
-completely new build road mesh by Ricardo Rey
-complete new ai
-new previews and UI data
-fixed missing circuit tag (for Content Manager user)
-activated guardrails in pit in as walls
-reworked trees
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